Unity Virtual Reality Projects:, (Record no. 10244)
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000 -LEADER | |
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fixed length control field | 03043nam a2200217 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20210219110826.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 210219b xxu||||| |||| 00| 0 eng d |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER | |
Source | 978-1788478809 |
040 ## - CATALOGING SOURCE | |
Language of cataloging | English |
Transcribing agency | English DLC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
Item number | 4600 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | QA76.76.C672 |
Item number | 4600 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Relator code | Jonathan Linowes |
245 ## - TITLE STATEMENT | |
Title | Unity Virtual Reality Projects:, |
Remainder of title | Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 |
250 ## - EDITION STATEMENT | |
Edition statement | 2nd Edition Paperback – |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Birmingham UK |
Name of publisher, distributor, etc. | Packt Publishing |
Date of publication, distribution, etc. | May 24, 2018 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 476 pg |
Dimensions | 25 cm |
500 ## - GENERAL NOTE | |
General note | Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity. What you will learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. Table of Contents Virtually Everything for Everyone Content, Objects, and Scale VR Build and Run Gaze-based Control Handy Interactables World Space UI Locomotion and Comfort Playing with Physics and Fire Exploring Interactive Spaces Using All 360 Degrees Animation and VR Storytelling Social VR Metaverse Optimizing for Performance and Comfort |
505 ## - FORMATTED CONTENTS NOTE | |
Title | Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | |
Koha item type | Books |
Not for loan | Source of classification or shelving scheme | Price effective from | Date last seen | Barcode | Permanent Location | Damaged status | Full call number | Withdrawn status | Lost status | Koha item type | Date acquired | Current Location |
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2021-02-19 | 2023-10-23 | 4600 | Epoka University Library | QA 76.76 .C672 | Books | 2021-02-19 | Epoka University Library | |||||
2021-02-19 | 2021-02-19 | 4942 | Epoka University Library | QA 76.76 .C672 | Books | 2021-02-19 | Epoka University Library | |||||
2021-02-19 | 2021-02-19 | 4855 | Epoka University Library | QA 76.76 .C672 | Books | 2021-02-19 | Epoka University Library | |||||
2021-05-17 | 2023-10-23 | 8853 | Epoka University Library | QA 76.76 .C672 | Books | 2021-05-17 | Epoka University Library |